Having issues when trying to use CG-Source Multi-tex. I read somewhere that this should be implemented in Vantage now. Any suggestions or tips??
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Hi Tom,
I am unable to reproduce the issue, it works fine on my end: https://drive.google.com/uc?id=1UBsn...2IJn9X_T5LEswu
Which version of V-Ray are you using? Can you please send the scene using the form here: https://support.chaos.com/hc so we can investigate?
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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No, those should be fine. You needn't update anything. Perhaps the files are not accessible by Vantage or you have applied an global override material inside Max or enable the Material Override in Vantage()https://docs.chaos.com/display/LAV/Materials+tab?
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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Ok, I had the same problem, and it's got nothing to do with material override.
What worked with me was to lower the texture resolution. The CG textures I was using were plank of 46k pixels long.
I resized it and it worked. (to 12k pixels)
Side note, it seem that you need to force Vantage to refresh your material.
If you just resize it in Ps, Reload in Max, it will not work in Vantage.
What I had to do was to pick another texture, wait for Vantage to display it, and then re-pick the texture I just resized.
I'm using a 3090Rtx, it's not because of the GPU.
Hope it will help someone and save the time I spent troubleshooting this !Last edited by sbastien_wolczyk; 12-01-2023, 11:02 AM.
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I forgot...Multitexture got nothing to do with the fact that the texture doesn't show up in Vantage.
It's the texture by itself that cause the problem in my case.
But I think that textures that resolution are not used in our workflow except when using CG texture flooring inside Multitexture.
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