I found that after I opened a scene, my physical memory occupied 20GB. At this time, if I enabled real-time link, my physical memory occupation continued to increase until 35gb, and the memory of the graphics card also increased. In my opinion, after real-time linkage, shouldn't it just occupy the memory of the graphics card. Why physical memory usage has also increased. It's like vraycpu rendering.
At some time, if my memory is full, it may also affect the real-time link of vantage, resulting in loading failure. But that scene only occupies 13gb of graphics card memory, which has not exceeded my 3090 maximum graphics card memory. Why does some content occupy physical memory when enabling real-time link? What is it?
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