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The rendering is different from the screen
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The rendering is different from the screen
Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09Tags: None
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I forgot to mention: the file on the left is the Vantage rendering, not the V-Ray one.
And yes, AutoExposure is enabled in Vantage.
And Filmic Tonemap AMPAS is also activated with default settings.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09
Comment
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Is it enabled for both viewport and checked in the Render setup dialog? https://drive.google.com/uc?id=1p2ff...aPQ-YAVNLHttP1Alexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
Comment
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I think the differences in the render resolutions (viewport and offline) is what is causing the brightness difference when using the Auto exposure. Can you set the viewport/camera resolution to be the same as the final render resolution(or vise versa) and see if the issue persists? We will investigate it as well.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
Comment
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You are right, the problem is the difference in resolution.
My screen is a 2K :
- rendered in 4k = problem
- rendered in 2K = identical image
You'll have to get your hands in the code and fix it.Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
Sketchup PRO 24.0.594 + V-Ray 6.20.06
3DS Max 2024.2.3 + V-Ray 6.20.06
3DS Max 2025.3 + V-Ray 7.00.04
Chaos Vantage 2.6.1
GeForce Studio Ready Driver Version 561.09
Comment
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