At first i'm sorry but i couldn't post this on the PhoenixFD section since it appears i don't have the permission. Already asked to the admin an explanation but i'm in a kinda hurry so i posted here.
I'm trying to create a wide water fountain emitter. This video is exactly what i'm looking for: http://www.youtube.com/watch?v=fAYBATaw00M
Here's the deal. The fountain box to fill with water is pretty big, so simulating gets really hard densing the grid up. But i can't get the the waterfall so sharp and uniform like the video. It looks fragmented like the pic attached, even changing the cell size and surface level in the rendering window. Any idea to get close to that video where there're no giant drops and everything is so fluid?
Thanks in advance!
FF
I'm trying to create a wide water fountain emitter. This video is exactly what i'm looking for: http://www.youtube.com/watch?v=fAYBATaw00M
Here's the deal. The fountain box to fill with water is pretty big, so simulating gets really hard densing the grid up. But i can't get the the waterfall so sharp and uniform like the video. It looks fragmented like the pic attached, even changing the cell size and surface level in the rendering window. Any idea to get close to that video where there're no giant drops and everything is so fluid?
Thanks in advance!
FF
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