Hey, adding to another post earlier...
I´m also trying to get houdini particles into 3ds max.
Of course I could just use alembic with particle as mesh, but same issue here as with OpenVDB: large cache files over crappy internet is not making me happy...
Sooo, I found this post:
https://forums.chaosgroup.com/forum/...-proxies/page3
Right at the end I think it says that I could do what I want, but just to make sure:
1. I want the PRT sequence from houdini without mesh info, just pos/rot/scale in Max and then use Pflow shape instance to pick a group of meshes to be randomly chosen for each particle.
2. So I just use the PRT loader from phoenix to load the sequence...and now what? Can I somehow plug the info from the PRT reader into Pflow?
Or do I just use the Vrayinstancer? In this particular case I could just add the group of meshes as source objects and use random distribution, since the shape doesn´t matter....
I´m also trying to get houdini particles into 3ds max.
Of course I could just use alembic with particle as mesh, but same issue here as with OpenVDB: large cache files over crappy internet is not making me happy...
Sooo, I found this post:
https://forums.chaosgroup.com/forum/...-proxies/page3
Right at the end I think it says that I could do what I want, but just to make sure:
1. I want the PRT sequence from houdini without mesh info, just pos/rot/scale in Max and then use Pflow shape instance to pick a group of meshes to be randomly chosen for each particle.
2. So I just use the PRT loader from phoenix to load the sequence...and now what? Can I somehow plug the info from the PRT reader into Pflow?
Or do I just use the Vrayinstancer? In this particular case I could just add the group of meshes as source objects and use random distribution, since the shape doesn´t matter....
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