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"Clear inside" object does not delete liquid inside

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  • "Clear inside" object does not delete liquid inside

    Hello again,

    I'm tweaking a scene with a non-solid with "clear inside".
    I restored my simulation at frame 110 and still at frame 120 particles were inside.

    - is that the same like using a particle tuner?
    (I'm just trying to keep the complicated scene simple, so I'm first testing the easiest method)

    Attached my screenshots, thanks.

    EDIT: I added now "Splash,Mist,Foam" Maybe that was it...


    Last edited by Alexx31; 30-12-2021, 04:34 AM.

  • #2
    you need closed objects for proper simulation and "clear inside" feature. Is it what you have ? (hard to understand on the screenshot)
    www.mirage-cg.com

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    • #3
      thanks, it was due to that I have to add mist, foam and splashes, too

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