Oh, this resolution is really not that high, 32 gigs should be more than enough. Could you show me the Output rollout and the Simulator's Cache File Content box? If this the only simulator in the scene btw?
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Ah, I also mean the Simulation rollout of the Simulator - at the bottom, there is the Cache File Content box. Please screenshot it for me.
The caches are so small that it's very strange if you are really running out of RAM.
Could you send me the Phoenix log file from C:\ChaosPhoenix as well? There should also be one .backup log file, please send that as well...Svetlin Nikolov, Ex Phoenix team lead
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Very unlikely, the caches are super small. From the log file it looks like it is trying to blend frames, which can happen is the Play speed is not 1.0, or if there are several interacting simulators, or if there is a grid texture involved. If you have tyFlow in the scene, maybe it could also make the simulator blend frames.
What would happen if you do a test on the smaller machine and disable the tyFlow simulation - I think you showed a screenshot above where tyFlow was mentioned.Svetlin Nikolov, Ex Phoenix team lead
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I had already disabled tyFlow. On the bigger workstation simulation is continuing without any issues. I think it's consuming same amount of memory. The smaller workstation simply ran out of it. I think, the smallest useful amount of RAM might be 64 GB.
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If possible, please send this scene to Support via "submit a request" to the top right of support.chaos.com so we can find what is the thing in the scene that consumes so much ram. 19 million voxels can fit even in 4 gigs of ram, so something else is happening.Svetlin Nikolov, Ex Phoenix team lead
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Phoenix definitely does not require 64 gigs of RAM. Try a toolbar preset on a brand new scene, such as the Paints preset. How much RAM does it use on your machine?
If it's much less, then there is something exotic happening in this scene.
The log shows that there is some frame blending going on. This means that the cache files are not showing on exact round frames, such as 1, 2, 3, 4, but instead are somewhere in between. This could explain why the scene uses much more RAM than usual.
Does your timeline look like this?
or like this?
Svetlin Nikolov, Ex Phoenix team lead
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