Can we get an option to have wet maps as liquid meshes like it was in phoenix 3? A lot of renderers just dont render phoenix's wet map particle texture.
Announcement
Collapse
No announcement yet.
Wet maps as liquid mesh
Collapse
X
-
You can check this video over here - https://youtu.be/6J5XjLeZQyo?si=qzuZybdYY2rO6lHC
Instead of particle flow you can pick the Wetmap particles or any other particle system.Georgi Zhekov
Phoenix Product Manager
Chaos
Comment
-
Originally posted by georgi.zhekov View PostYou can check this video over here - https://youtu.be/6J5XjLeZQyo?si=qzuZybdYY2rO6lHC
Instead of particle flow you can pick the Wetmap particles or any other particle system.
Octane fixed it where we can have different color liquids in one grid but how do we colors wetmaps with appropriate colors? Currently octane renders wetmaps as mesh objects like sphere. Thanks
Last edited by cb LLC; 15-01-2024, 05:17 PM.
Comment
-
Originally posted by georgi.zhekov View PostYou can check this video over here - https://youtu.be/6J5XjLeZQyo?si=qzuZybdYY2rO6lHC
Instead of particle flow you can pick the Wetmap particles or any other particle system.
Comment
-
Originally posted by georgi.zhekov View PostYou can check this video over here - https://youtu.be/6J5XjLeZQyo?si=qzuZybdYY2rO6lHC
Instead of particle flow you can pick the Wetmap particles or any other particle system.
Ok I finally combined meshed wetmaps and liquid in one grid by using a composite texture. Unfortunately in octane meshed wetmap have black spots. Not sure why.
Ok it looks like grid rgb particles slide down and wetmap mesh stay on the wall but it is pure black because there is no information left since grid rgb particles moved down. How can I make grid rgb stick to wetmaps?
UPDATE: I think there is no wetmap RGB export therefore all meshed wetmaps are black. Can you add this export option? ThanksAttached FilesLast edited by cb LLC; 15-01-2024, 07:22 PM.
Comment
-
-
Originally posted by georgi.zhekov View PostAh, it will take some time I'm afraid, but when we have something in the nightlies we will update the forum thread and let you know.
Anyway to at least add a quick nightly where wetmap is the same color as liquid sprayed minus any color blending? So in one grid a yellow sprayer leaves yellow meshed wetmap and a red sprayer leave red wetmap but actual liquid will blend and mix since it has RGB suppport.
Comment
Comment