I can't seem to find what the UVW channel is actually used for? Is it possible to use this channel to have a procedural 2d/3d texture move WITH a simulation like Fume's Fluid Mapping?
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I have noticed that you need to have the effects channel selected as "Texture" for this to work correctly at all. For example, if I want to use the cached UVW coords for a wispy texture in my transparency, but I also want to displace using a world space noise based on the smoke channel, this doesn't work. Is this working as intended?
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