there were two missing things
- the simulator was not exporting the rgb channel as grid
- the blood shader (the smoke) had no content, really it does not need content because we use texture to render, but we reject simulators with no content from the rendering. perhaps we have to remove this restruction, but for now it exists.
there are two ways to add content, simulating several frames and enabling the "load nearest if missing" option in the input, or just using the content of the liquid simulator, as i did
- the simulator was not exporting the rgb channel as grid
- the blood shader (the smoke) had no content, really it does not need content because we use texture to render, but we reject simulators with no content from the rendering. perhaps we have to remove this restruction, but for now it exists.
there are two ways to add content, simulating several frames and enabling the "load nearest if missing" option in the input, or just using the content of the liquid simulator, as i did
Comment