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Viscosity not ending by the parameter 1, real Object Friction
Well, as I had to learn, higher values will melt down the shape.
All the information about the settings in the video description are taken directly from the Phoenix window.
I have double checked it.
there is no visible shape loss, i was just curious why you need surface tension.
the only problem that i see is small flickering of the edges where the cream contacts with these brown balls.
do you use particle based smooth?
I was assuming, the flickering would occur due to the combination of too large scale / scatter radius of the sss material and render settings.
Do you think the flickering could be decreased by adjusting the smoothing?
It seems that increasing the particle size is also increasing the shape radius of the liquid.
Well, this is not surprising. However the flickering is still visible.
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