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Viscosity not ending by the parameter 1, real Object Friction

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  • #16
    surface tension 0.05?
    isn't it smashing the shape?
    ______________________________________________
    VRScans developer

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    • #17
      Well, as I had to learn, higher values will melt down the shape.
      All the information about the settings in the video description are taken directly from the Phoenix window.
      I have double checked it.

      So maybe next time I will set it to zero.
      http://www.px-group.de/
      https://vimeo.com/marckbusch

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      • #18
        there is no visible shape loss, i was just curious why you need surface tension.
        the only problem that i see is small flickering of the edges where the cream contacts with these brown balls.
        do you use particle based smooth?
        ______________________________________________
        VRScans developer

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        • #19
          Jepp.

          Click image for larger version

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          I was assuming, the flickering would occur due to the combination of too large scale / scatter radius of the sss material and render settings.
          Do you think the flickering could be decreased by adjusting the smoothing?
          http://www.px-group.de/
          https://vimeo.com/marckbusch

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          • #20
            try to use particle size 0.5 instead 0.1
            ______________________________________________
            VRScans developer

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            • #21
              I rendered another version for comparison.



              It seems that increasing the particle size is also increasing the shape radius of the liquid.
              Well, this is not surprising. However the flickering is still visible.
              http://www.px-group.de/
              https://vimeo.com/marckbusch

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              • #22
                i'm out of ideas
                i'm even not sure that the smooth is related to it
                ______________________________________________
                VRScans developer

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                • #23
                  Hmm, @Fragster, if you like, you could send the scene to support and we'll take a look.
                  Svetlin Nikolov, Ex Phoenix team lead

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