How can i make waves big and far away from each other ? I´m thinking a beach with waves peeling in 5sek periods..
Announcement
Collapse
No announcement yet.
waves
Collapse
X
-
i think there is a chance to do this, but will be not easy. you can't use the wave force, apparently these waves are present only near to the shore, they have different nature, and are actually not entirely wind based.
what causes them, and why they are present only near the shore? well, if you create a paper funnel and put it on you ears, you will observe significant increase of the surrounding noise, and that is what actually happens near the shore, the bottom is the lower wall of the funnel, and the surface is the upper wall. these big waves are the micro noises from the entire ocean, caught and magnified by the funnel. that's why they are not observed in lakes, even in big ones.
and now back to the simulation, the first part you need here is good bottom, it must be to a relatively low angle to the surface. the second part is the generator, perhaps a moving geometry, or the wave force texture set to high wind speed but attenuated by a small multiplier. the resolution must be relatively big, to avoid the dissipation, but to make the experiments faster you can use a narrow grid and when the settings are found make it wide______________________________________________
VRScans developer
Comment
-
as a surfer in the tropics id simply put it as waves out deeper are just circular moving water where only the top shows at the surface as the waves comes into shallow water (or slams against a reef) the circle "trips" and is pushed up and falls forward since the top is moving faster than the bottom dragging on the ocean bed. A quick slam into shallow water causes a barrel to form
---------------------------------------------------
MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
Comment
Comment