Hey guys,
We finished a large liquid sim (ocean) in 3ds Max and we'd like to know how to render out a "whitewater" pass with Vray? Ideally we'd like it to look as close to the beach example in the Phoenix FD 3 release video on Youtube.
https://youtu.be/QvBO8ZNXAsI?t=45s
We are rendering foam as bubbles (although this can be changed if needed). This whitewater pass hopefully includes the mist, foam and PFoam Texture that is used on the waves. We would like to be able to do this without the need to re-render the scene with modified materials.
Thanks in advance for any assistance.
We finished a large liquid sim (ocean) in 3ds Max and we'd like to know how to render out a "whitewater" pass with Vray? Ideally we'd like it to look as close to the beach example in the Phoenix FD 3 release video on Youtube.
https://youtu.be/QvBO8ZNXAsI?t=45s
We are rendering foam as bubbles (although this can be changed if needed). This whitewater pass hopefully includes the mist, foam and PFoam Texture that is used on the waves. We would like to be able to do this without the need to re-render the scene with modified materials.
Thanks in advance for any assistance.
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