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  • #31
    Nope.

    Does it work for you with the latest nightly though?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #32
      No. It will not let me select that particle system. Neither the last official version or the latest nightly.
      ...

      http://www.jd3d.co.uk - Vray Mentor

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      • #33
        https://www.dropbox.com/s/nw6qigr7dn...spurt.max?dl=0

        Here is my scene again, you have the sim files.

        I would be interested if you could just make the changes and save the file and see if I can even load it up properly.

        I have done everything in the video - I understand it quite clearly, it's just not working.

        I know you guys don't like to fix files - but this is clearly not just a problem solving issues, it's become a bug fix.
        ...

        http://www.jd3d.co.uk - Vray Mentor

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        • #34
          Okay, then try this:
          1. Under the (default) layer, delete all 5 "PG [...] of system [...]" nodes.
          2. Create a dummy Standard max material and assign it to "PhoenixFD stage 2"
          3. Go to the Particle Texture and pick "PhoenixFD stage 2". You should get a popup that allows you to select "PG [Liquid] of system [...]"
          4. Just now assign the yellow sss to "PhoenixFD stage 2"
          Svetlin Nikolov, Ex Phoenix team lead

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          • #35
            Doing it now, but there are 6 not 5.
            ...

            http://www.jd3d.co.uk - Vray Mentor

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            • #36
              That way it's hacky though, and I think you might lose the motion blur in the Phoenix mesh, so another workaround would be:

              1. Clone "PhoenixFD stage 2" as a Copy via the right-click menu so that it remains at the exact same position as the original.
              2. Make it non-renderable or hide it.
              3. From its Input rollout, set the cache path to:
              $(same_as_output) PhoenixFD stage 2
              4. Assign a Standard material to the copy.
              5. From the Particle Texture, pick the copy. You should get a popup that allows you to select "PG [Liquid] of system [PhoenixFD stage 003]"
              6. Assign the yellow sss to "PhoenixFD stage 2"

              I figured out why the circular reference happens, but the quickest way you can work around it is this one.

              Please ping me if there are still any issues.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #37
                It seems to be working though, just doing as quick and dirty render to check - but I'm getting colour, and not just yellow!
                ...

                http://www.jd3d.co.uk - Vray Mentor

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                • #38
                  ... and here is the modified scene: https://drive.google.com/open?id=1Kk...86qg33VhEp_CEd

                  you just need to select the caches again
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #39
                    Right it all seems to be working - thanks for your extra time and effort in helping me!
                    http://www.jd3d.co.uk - Vray Mentor

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                    • #40
                      Hey,

                      This was a nasty random issue so I hope we were not too late! On some PCs it did occur very rarely, but on others it hit all the time.

                      I hope we'll have the opportunity to change the node type of the hidden PG nodes as they were the reason so these issues, and there's a list of other issues they are causing as well. The Maya implementation already approaches them in a different manner, but when we change these for 3ds Max, we have to be careful not to break old scenes so it would be tedious. And implementing the reconstruction of the grid RGB channel when retiming is also needed, so that you'll be able to use the grid tex instead of the particle tex...

                      Cheers!
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #41
                        Client response:

                        "First class job again as always."

                        Not quite sure about that, but they are happy and that is al that counts!
                        http://www.jd3d.co.uk - Vray Mentor

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                        • #42
                          Hooray!
                          Svetlin Nikolov, Ex Phoenix team lead

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