Hey there,
I´ve run into another issue when rendering phoenix smoke grid in volumetric mode with vray environment fog. I remember reading that that is an issue and
I can fix this by rendering in volumetric mode, but then render times are a lot higher, and they are already pretty high...
Is there another fix for this?
I´ve had good experience rendering everything in one pass for a different underwater shot, so I´d still like to do this way and don´t wanna go back to comping it...
Any advice on how to speed things up otherwise?
I´ve run into another issue when rendering phoenix smoke grid in volumetric mode with vray environment fog. I remember reading that that is an issue and
I can fix this by rendering in volumetric mode, but then render times are a lot higher, and they are already pretty high...
Is there another fix for this?
I´ve had good experience rendering everything in one pass for a different underwater shot, so I´d still like to do this way and don´t wanna go back to comping it...
Any advice on how to speed things up otherwise?
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