Heya Folks,
Just as a thing, I was showing someone the gpu preview of a sim with no detail reduction and didn't turn it off before running a wavelet upres on an 800 x 400 x 400 voxel cloud sim. Needless to say the detail of the upres flooded my graphics card memory and I had an nvidia driver crash that took down any application that uses an overlay / buffer.
This post is a public reminder to myself not to do that
Just as a thing, I was showing someone the gpu preview of a sim with no detail reduction and didn't turn it off before running a wavelet upres on an 800 x 400 x 400 voxel cloud sim. Needless to say the detail of the upres flooded my graphics card memory and I had an nvidia driver crash that took down any application that uses an overlay / buffer.
This post is a public reminder to myself not to do that
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