Hello,
i'm not sure if this is the correct place to post about this problem.
I have a smoke sim in VDB from houdini. With Vray next loaded in a VrayGrid (maya201, set to Volumetric, i can see the light select passes only if i render in progressive mode. if i switch to bucket, the vfb shows the lightselect passes all divided in a grid (see attach), and if i render in bucket mode on the render nodes, the lightselect passes are complitly empty - black.
Thank you
Lazarin
i'm not sure if this is the correct place to post about this problem.
I have a smoke sim in VDB from houdini. With Vray next loaded in a VrayGrid (maya201, set to Volumetric, i can see the light select passes only if i render in progressive mode. if i switch to bucket, the vfb shows the lightselect passes all divided in a grid (see attach), and if i render in bucket mode on the render nodes, the lightselect passes are complitly empty - black.
Thank you
Lazarin
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