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  • #16
    Ohhh, I see - this is the displaced mesh that penetrated the geometry, not the liquid. Remember that you are displacing this mesh using the ocean texture, so it shifts left and right. What you can do is to use a Fade Volume to suppress the displacement near the hull - you gotta just pick the hull geometry there and it should work out at render time.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Originally posted by Svetlin.Nikolov View Post
      Ohhh, I see - this is the displaced mesh that penetrated the geometry, not the liquid. Remember that you are displacing this mesh using the ocean texture, so it shifts left and right. What you can do is to use a Fade Volume to suppress the displacement near the hull - you gotta just pick the hull geometry there and it should work out at render time.
      OK, thanks. I will try that now. [EDIT] it works definitely with the fade volume ! Thanks

      Another thing that happened now twice while doing batch simulation. It stops with "error: line11: Invalid expression type for IF test condition." Once this message appears, the sim rendering doesn't progress.
      Any idea about that?
      Last edited by waaazoo; 03-07-2019, 06:58 AM.
      www.mirage-cg.com

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      • #18
        Hmm, doesn't seem to be in the V-Ray or Phoenix code... Do you have a Phoenix log from when it happened?
        Svetlin Nikolov, Ex Phoenix team lead

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        • #19
          Originally posted by Svetlin.Nikolov View Post
          Hmm, doesn't seem to be in the V-Ray or Phoenix code... Do you have a Phoenix log from when it happened?
          Sadly not, but if I get this error again, I will try to think about keeping the log.
          www.mirage-cg.com

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          • #20
            Hi,

            New sim and Render. What do you think?

            https://vimeo.com/346856919

            www.mirage-cg.com

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            • #21
              Looks great! Good job!
              Georgi Zhekov
              Phoenix Product Manager
              Chaos

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              • #22
                Looking very nice! You might turn down the foam pattern strength - if you look closely, you can see how the pattern forces push the foam apart energetically
                Svetlin Nikolov, Ex Phoenix team lead

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                • #23
                  Thanks Georgi.
                  Yes, Svetlin. I think a little more Foam would be also nice. I'm already simming a bigger yacht
                  www.mirage-cg.com

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