Ohhh, I see - this is the displaced mesh that penetrated the geometry, not the liquid. Remember that you are displacing this mesh using the ocean texture, so it shifts left and right. What you can do is to use a Fade Volume to suppress the displacement near the hull - you gotta just pick the hull geometry there and it should work out at render time.
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Originally posted by Svetlin.Nikolov View PostOhhh, I see - this is the displaced mesh that penetrated the geometry, not the liquid. Remember that you are displacing this mesh using the ocean texture, so it shifts left and right. What you can do is to use a Fade Volume to suppress the displacement near the hull - you gotta just pick the hull geometry there and it should work out at render time.
Another thing that happened now twice while doing batch simulation. It stops with "error: line11: Invalid expression type for IF test condition." Once this message appears, the sim rendering doesn't progress.
Any idea about that?
1 PhotoLast edited by waaazoo; 03-07-2019, 06:58 AM.
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Originally posted by Svetlin.Nikolov View PostHmm, doesn't seem to be in the V-Ray or Phoenix code... Do you have a Phoenix log from when it happened?
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Thanks Georgi.
Yes, Svetlin. I think a little more Foam would be also nice. I'm already simming a bigger yacht
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