I've done a lot of Phoenix FD water/liquid sims in Maya, but I've never been able to figure out how to make water itself dissipate without enabling splash/mist. Is there a way? I only want to render the water/liquid, not splash/mist. And using splash/mist doesn't look right/good anyways when trying to use it to 'dissipate' water, as I explain below.
Only way I've been able to somewhat achieve this is through enabling splash/mist, but splash/mist eats into the water liquid in a weird way when you turn their visibility off and don't render them, and the water by itself doesn't look realistic/good after doing this without a lot of tweaking. Even then it doesn't achieve the look one would normally want.
Smoke has a dissipation setting, but fluid doesn't (at least not that I've ever found). Is there a setting to make water elegantly/realistically 'dissipate' (for lack of better word) in Phoenix v4?
For example, say I want to emit liquid from a sphere in mid-air for a few frames to make a splash effect... but have the water realistically go from solid water, to tendrils and droplets, and finally disappear in mid-air before it reaches the sim container walls and before it collides with the ground.
If there's no dissipation setting, would there maybe be a way to do it by enabling temperature/fuel on the water (which I haven't worked with very much)? Whereby the water would maybe turn to steam that I could turn off the render for, but where it may look more realistic than using splash/mist?
Thanks!
Only way I've been able to somewhat achieve this is through enabling splash/mist, but splash/mist eats into the water liquid in a weird way when you turn their visibility off and don't render them, and the water by itself doesn't look realistic/good after doing this without a lot of tweaking. Even then it doesn't achieve the look one would normally want.
Smoke has a dissipation setting, but fluid doesn't (at least not that I've ever found). Is there a setting to make water elegantly/realistically 'dissipate' (for lack of better word) in Phoenix v4?
For example, say I want to emit liquid from a sphere in mid-air for a few frames to make a splash effect... but have the water realistically go from solid water, to tendrils and droplets, and finally disappear in mid-air before it reaches the sim container walls and before it collides with the ground.
If there's no dissipation setting, would there maybe be a way to do it by enabling temperature/fuel on the water (which I haven't worked with very much)? Whereby the water would maybe turn to steam that I could turn off the render for, but where it may look more realistic than using splash/mist?
Thanks!
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