I've set up a Vray blend material to be able to mix 2 different fluids together (via the PhoenixFDTexture Node), but every time i reload the file from a new session of Maya, the PhoenixFDTexture node and the 2nd material are unhooked/unlinked from the VRBLNDMAT.
I have to run a small bit of melscript to relink them, but i need to render on a farm and would rather not attempt to run a script on file load to fix for each instance.
Any known reason why this might be happening and how to properly fix it?
thanks
I'm using Maya 2018.3, Vray 3.60.04 and Phoenix 3.14.
and here's the code i have to run to relink the shader back together.
//script to reconnect nodes to Vray blend material
connectAttr -force Clear_VRMAT.outColor Liquid_BLNDMAT.base_material;
connectAttr -force Clear_VRMAT.outColor Liquid_BLNDMAT.coat_material_0;
connectAttr -force PU_Ebony_Wet_PU_Ebony_Wet_VRMAT.outColor Liquid_BLNDMAT.coat_material_1;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0R;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0G;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0B;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1R;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1G;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1B;
I have to run a small bit of melscript to relink them, but i need to render on a farm and would rather not attempt to run a script on file load to fix for each instance.
Any known reason why this might be happening and how to properly fix it?
thanks
I'm using Maya 2018.3, Vray 3.60.04 and Phoenix 3.14.
and here's the code i have to run to relink the shader back together.
//script to reconnect nodes to Vray blend material
connectAttr -force Clear_VRMAT.outColor Liquid_BLNDMAT.base_material;
connectAttr -force Clear_VRMAT.outColor Liquid_BLNDMAT.coat_material_0;
connectAttr -force PU_Ebony_Wet_PU_Ebony_Wet_VRMAT.outColor Liquid_BLNDMAT.coat_material_1;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0R;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0G;
connectAttr -f PhoenixFDTexture1.outColorR Liquid_BLNDMAT.blend_amount_0B;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1R;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1G;
connectAttr -f PhoenixFDTexture1.outColorB Liquid_BLNDMAT.blend_amount_1B;
Comment