Hello everyone, I am building a beach with a length of about 500m (see attached image 01-02).
I use Chaos Phoenix version 4.41.02 to simulate ocean waves. I'm satisfied with the part of the waves hitting the shore, but I can't expand the rest of the sea.
I tried using " ocean mesh " in the rendering tab of PhoenixFDLiquid001 and the result is that the rest of the sea surface is flattening (see attached image 03-05).
Therefore, I tried creating a PhoenixFDLiquid002 and applying Displacement to get a ripple. In the Displacement Tab, I used OceanTexture with Rate Of Change = 0.75 to rebalance the wave speed of PhoenixFDLiquid001 previously calculated with WaveForce with Strength = 1.5 (see attached figure 06-08 ). But both do not coincide with wave period and wave height (see attached figure 09). Can anyone show me how to handle this?
Thank you very much.
I use Chaos Phoenix version 4.41.02 to simulate ocean waves. I'm satisfied with the part of the waves hitting the shore, but I can't expand the rest of the sea.
I tried using " ocean mesh " in the rendering tab of PhoenixFDLiquid001 and the result is that the rest of the sea surface is flattening (see attached image 03-05).
Therefore, I tried creating a PhoenixFDLiquid002 and applying Displacement to get a ripple. In the Displacement Tab, I used OceanTexture with Rate Of Change = 0.75 to rebalance the wave speed of PhoenixFDLiquid001 previously calculated with WaveForce with Strength = 1.5 (see attached figure 06-08 ). But both do not coincide with wave period and wave height (see attached figure 09). Can anyone show me how to handle this?
Thank you very much.
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