hi all
i had a big problem trying to simulate some smoke in a closed object in a specific scene.
so i testet it in a diferent scene beacause i thought the scene might just be to big (meanig too many polys), but it all worked fine.
so i found out that i cant simulate in a sphere (4 example) when the normals point outside, but that it works fine when they are fliped (pointing inside).
just wanted to communicate that, beacause i needed a lot of time to found out
now im struggling a bit with the tweaking to get some smoke without fire, so if you got any tips that would be great!
but over all phoenix is a great tool, it got just a bit of a challenging learning curve
i had a big problem trying to simulate some smoke in a closed object in a specific scene.
so i testet it in a diferent scene beacause i thought the scene might just be to big (meanig too many polys), but it all worked fine.
so i found out that i cant simulate in a sphere (4 example) when the normals point outside, but that it works fine when they are fliped (pointing inside).
just wanted to communicate that, beacause i needed a lot of time to found out
now im struggling a bit with the tweaking to get some smoke without fire, so if you got any tips that would be great!
but over all phoenix is a great tool, it got just a bit of a challenging learning curve
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