Hello!
I want to pour a viscous liquid from a glass into a bowl. To fill the glass I followed the Tips&Tricks page and discharged from a volume over two frames, then animated to zero. In this case the glass should be half full then, but the fluid keeps increasing, coming out of the glass, filling the bowl already. Inside the bowl it keeps growing as well. This could be a result of the cascading setup I needed to have an animated glass with attached Phoenix and inertial forces and the fixed bowl, which needs, as I have read, a discharge higher than 0, so I put that to 0,001. But it seems it is growing way too much for this small amount. And the remainings in the glass after pouring also grow again. According to the volume calculations of 3ds Max the bowl would need about 8 glasses to get filled. So, how do I stop the blob from growing before it eats us all?
Please have a look at the attached preview to see what happens. Here are the specs of my scene:
System unit 1 cm
Inscribed
Smooth
Quality 200
Method Classic
SPF 8
Cell size 0,04
Gravity 0,9
Sharpness 0
Viscosity 0,8
Wetting on
Strong surface mode on
Thanks,
Bob
I want to pour a viscous liquid from a glass into a bowl. To fill the glass I followed the Tips&Tricks page and discharged from a volume over two frames, then animated to zero. In this case the glass should be half full then, but the fluid keeps increasing, coming out of the glass, filling the bowl already. Inside the bowl it keeps growing as well. This could be a result of the cascading setup I needed to have an animated glass with attached Phoenix and inertial forces and the fixed bowl, which needs, as I have read, a discharge higher than 0, so I put that to 0,001. But it seems it is growing way too much for this small amount. And the remainings in the glass after pouring also grow again. According to the volume calculations of 3ds Max the bowl would need about 8 glasses to get filled. So, how do I stop the blob from growing before it eats us all?
Please have a look at the attached preview to see what happens. Here are the specs of my scene:
System unit 1 cm
Inscribed
Smooth
Quality 200
Method Classic
SPF 8
Cell size 0,04
Gravity 0,9
Sharpness 0
Viscosity 0,8
Wetting on
Strong surface mode on
Thanks,
Bob
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