I'm having an issue with an underwater scene that is causing the edge of the simulation grid to do some strange things. I noticed that it flickers in the renders from being fine to having this issue, and some further investigation showed that altering the camera (position, or focal length in the example attached) corrects the problem. So I can conclude that it's probably not something to do with those specific frames/sim cache, but rather an anomaly when the camera is at a certain position. Either way, it's an issue I need to resolve ASAP.
I have attached two images from the same frame time, one at 20mm focal length, the other at 21mm. There is a ship hull missing from this render which accounts for the shape in the middle of the frame.
I have attached two images from the same frame time, one at 20mm focal length, the other at 21mm. There is a ship hull missing from this render which accounts for the shape in the middle of the frame.
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