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  • broken distributed render?

    Hi! This was not happening a few versions ago, I could not say exactly when it started.... but look at what happens if I render distributed. It does not happens with other projects that doe not have PhoenixFD. Of course, if I render only local it goes fine. There are no textures, and all the machines can acccess the path of the cache.

    Click image for larger version

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  • #2
    And I loaded the demo scene of the ship, and that renders fine distributed.... Jezz.... is like this project is jinxed.... it feels like I'm never going to be able to get it done. When one thing start working, another one gets broken... I'm going to restar the restart the render nodes and see if that makes any difference

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    • #3
      are the versions on the render nodes equal to the workstation?
      ______________________________________________
      VRScans developer

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      • #4
        Yes they are. First thing I checked. Also I installed at the same time on the render nodes the same nightly version.

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        • #5
          can you provide an image with disabled localhost contribution, to see the full image rendered only on the the render nodes ?
          ______________________________________________
          VRScans developer

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          • #6
            here are two images, the local only, and the slaves only. One thing I noticed is that the render of the slaves only takes about 10 times what the local only, and they are similar machines, and 6, so something is pretty wrong to make 6 machines take longer to render than a single local one.

            Also, if you take a look, motion blur is OFF on the render dialog, still by just being on on the camera settings makes the software to render with motion blur, isnt that a bug??

            Click image for larger version

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            Click image for larger version

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            • #7
              about the mb - it's not a bug, this motion blur option is used when you have no camera with mb, for example if you render directly from the viewport.
              the slave image looks like broken mesh, this explains why it is longer, the broken mesh produces long triangles that slow down the accelerating tree.
              can you give me more details
              - is it happening on every frame, or just one/few frames?
              - is it reproducible when the motion blur is off?
              - is it reproducible when the camera is moved to other position?
              and can you send me the phoenix log of the remote machine after rendering with the bug? you can find the log in C:\PhoenixFD
              ______________________________________________
              VRScans developer

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              • #8
                yes, it can be reproduced on every frame, yes it happens with motion blur off, and yes, I orbited the camera to another position and it does the same thing. Although yu start seeing the problem more as the camera goes down and you start seeing the part of the mesh that is constructed by the ocan shader and ocean mode. there is a very distinctive patern on the geometry that is broken.

                Click image for larger version

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                By the way, the scene I posted on the other thread, is the same one that have this problem.

                I'll upload the lon in a second

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                • #9
                  https://www.dropbox.com/s/12cg0u6s5l...ver17.log?dl=0

                  this is the log.

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                  • #10
                    where you able to reproduce this problem?

                    Thanks!

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                    • #11
                      still not tried it, hopefully today will be able
                      ______________________________________________
                      VRScans developer

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                      • #12
                        Originally posted by victorwol View Post
                        And I loaded the demo scene of the ship, and that renders fine distributed.... Jezz.... is like this project is jinxed.... it feels like I'm never going to be able to get it done. When one thing start working, another one gets broken... I'm going to restar the restart the render nodes and see if that makes any difference
                        Would it be possible to send us the scene you have issues with to support@chaosgroup.com and include a link to this forum thread.
                        Let us also know the exact versions of Phoenix FD , V-Ray , 3DSMax that you are using.
                        Svetlozar Draganov | Senior Manager 3D Support | contact us
                        Chaos & Enscape & Cylindo are now one!

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                        • #13
                          here is the scene.

                          https://www.dropbox.com/s/z1q3butl64...l15th.zip?dl=0

                          here is the log which shows the details of the versions and all that.

                          https://www.dropbox.com/s/12cg0u6s5l...ver17.log?dl=0

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                          • #14
                            svetlozar didn't see the old link, but later he saw it and reproduced the problem, hopefully will be fixed soon.
                            ______________________________________________
                            VRScans developer

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