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  • #31
    aaah yees, good that you remember me, i found it, it's not the frame load, it's the default value of the iso surface parameter, in the old system this parameter was set to 0.5 automatically when you switch to liquids, but after the separate liquid simulator it's assumed that each object has its default values, and we forgot to set the default value. it's fixed already, but is still not in the nightlies, you have to set it by hand. the liquid simulator has no UI and must be set by the listener, type $.surflevel=0.5
    ______________________________________________
    VRScans developer

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    • #32
      Good to know I've not been doing any liquids until the nightly builds settle down a bit :P
      Adam Trowers

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      • #33
        really the latest reforms are too deep, but we are only fixing and polishing already, no new features anymore
        ______________________________________________
        VRScans developer

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        • #34
          the $.surflevel=0.5 fixed the crazy ocean mode mesh... but after a few test renders on random frames the mesh fails to generate in the viewport/render. Strange! Anyway I don't want to hijack the thread... shall leave that with you!
          Adam Trowers

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          • #35
            Is it safe to resume work on this with todays nightly? With regards to the crash?

            Did you ever reproduce the crash btw in the test scene? As in trying with the same nighly as I used?

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            • #36
              because the thread get shifted and multiple issues were discussed, which exactly crash you mean? if you ask about the resimulation crash, it's still not fixed.
              ______________________________________________
              VRScans developer

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              • #37
                Originally posted by Ivaylo Katev View Post
                because the thread get shifted and multiple issues were discussed, which exactly crash you mean? if you ask about the resimulation crash, it's still not fixed.
                Ah, yea. Sorry for that. I will remember to open new threads when/if I get stuck on something.

                Its the foam and splashes crash. I have no idea on how to reproduce it, but most often it happened when the grid was around 1-2m. Since I was able to sim through when going up to 15m, but even then it crashed some times.

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                • #38
                  not yet, hopefully today will be investigated
                  ______________________________________________
                  VRScans developer

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                  • #39
                    Originally posted by Ivaylo Katev View Post
                    not yet, hopefully today will be investigated
                    Heres hoping I can redo the 30 hour sim throughout the weekend. *wink-wink* ^^

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                    • #40
                      can't reproduce the problem, simulated 40 frames, the foam and splash appear in the very first frames, but no crash occurred
                      ______________________________________________
                      VRScans developer

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                      • #41
                        Originally posted by Ivaylo Katev View Post
                        can't reproduce the problem, simulated 40 frames, the foam and splash appear in the very first frames, but no crash occurred
                        Hmm ok. May it be hardware related? I'm sitting on dual xeon E5-2640. What about vray version, would it help if I got access to the nightlies there?

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                        • #42
                          the vray related crash was fixed yesterday in the phoenix side, because we are flooded by complains. i mean the crash showing this message, the post render one.
                          but i think it's not related to your problem, because you have simulation related problem. can you start the sim again and show me the log file? if the crash happens in the first frames, you need only one or two minutes.
                          ______________________________________________
                          VRScans developer

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                          • #43
                            Originally posted by Ivaylo Katev View Post
                            the vray related crash was fixed yesterday in the phoenix side, because we are flooded by complains. i mean the crash showing this message, the post render one.
                            but i think it's not related to your problem, because you have simulation related problem. can you start the sim again and show me the log file? if the crash happens in the first frames, you need only one or two minutes.
                            Here is the log file after I had a crash after about 5 frames. The foam and splashes spawned at first frame.

                            PhoenixFD.zip

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                            • #44
                              thanks a lot! well, the crash position is in relatively narrow zone, can you give me a mail, i will send you a build with detailed log, and after 2-3 iterations hopefully we will catch the crash.
                              ______________________________________________
                              VRScans developer

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                              • #45
                                Originally posted by Ivaylo Katev View Post
                                thanks a lot! well, the crash position is in relatively narrow zone, can you give me a mail, i will send you a build with detailed log, and after 2-3 iterations hopefully we will catch the crash.
                                Sure, send a mail to 3dophus at gmail . com.



                                Also, I went to a meeting and just sat on a sim. This time it went through, but I still find this weird behavior of the particles when leaving the grid. I have no split rate on the mist, and the mist drag is on 1, but it did not help it seams like.
                                The meshing of the water was "somewhat" fixed with the "$.surflevel =0.5" on, but the result is still not satisfying as seen on the pictures, as there seams to be an invisible wall at an angle stopping the mesh.

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