I'm looking for ideas to accomplish the following using Phoenix FD:
--a static model starts to melt in various places controlled by noise or some other means
--the melting areas deflect off the still solid parts of the model
--uv's are maintained so any texture maps stretch with the fluid
--ultimately the entire object melts as the noise (or other) expands completely
Could all this be done with Phoenix perhaps? Thanks in advance!
--a static model starts to melt in various places controlled by noise or some other means
--the melting areas deflect off the still solid parts of the model
--uv's are maintained so any texture maps stretch with the fluid
--ultimately the entire object melts as the noise (or other) expands completely
Could all this be done with Phoenix perhaps? Thanks in advance!
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