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  • PRT Rendering

    Afternoon!

    Just checking you are able to do this. Loading a PRT sequence and rendering via PHXfoam helper (in point mode). Increasing point multiplier causes a crash on random frames when rendered. It does seem to increase the actual density of the PRT sequence so I assumed it should work.

    Thanks
    Adam Trowers

  • #2
    if the crash is reproducible, please send us the scene and the prt file that reproduces it
    ______________________________________________
    VRScans developer

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    • #3
      Btw, it looked to me as if u'r using prt object and moblur and point multipler - moblur is gone.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #4
        once I get this project out of the way I shall try setup a basic scene to see if can be reproduced ... Paul, maybe the PRT object not producing velocity channel?
        Adam Trowers

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        • #5
          It feels like it is reading it. Naiad prt. I feel sad, that I can't generate any channels like normals or velocity out of phx foam.
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

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