official phoenix and max 2016
orthographic renders faster (0:20 min) and better than cam/perspective (2:30 min) with point foam shader.
the ortho render quality is what i am after, but rendered with a perspective camera.
i can't seem to replicate the look/quality with point size or exposure, any ideas?
orthographic renders faster (0:20 min) and better than cam/perspective (2:30 min) with point foam shader.
the ortho render quality is what i am after, but rendered with a perspective camera.
i can't seem to replicate the look/quality with point size or exposure, any ideas?
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