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  • Cascade Simulator impossible

    In my scene I have created two liquid sims, one positioned above the other on the Z axis. There is a small overlap for the top one (PhoenixFDLiquid002) to 'fall' into the lower one (PhoenixFDLiquid001). In the overlap is a geometric cutout in the ceiling that I want the water flowing through into the lower chamber.

    Before reading the docs thoroughly enough, I assigned a Cascade Simulator to the top one and targeted the lower sim (thinking you go from source to target). After reading the docs again I realized you need to assign from target to source, so I disabled the Cascade Simulator on 002 via the checkbox, but found I couldn't change the button to 'None'. Whatever, I thought, I'll do the simulation on the top and then assign it properly after.

    When the sim was done, I selected the bottom sim (001) and clicked the Cascade Simulator, then tried to target the 002 sim. It says 'Can't Make A Circular Reference' and refuses to do it. I can't right click on the button from 002 to select 'None', it is stuck on referencing 001 even though the checkbox is clear. I can't drag the None from the button above it either, it's just stuck there forever. Reloaded the scene, same deal.

    Maybe there is some maxscript I can run to clear the value there?

  • #2
    Ah, yes, this is one of the lovely things in Max - for some reason you are able to clear a button selector for a texture, but if the button would point to another node in the scene, then it has no 'clear' option. The MXS name for the control is 'cascade'...
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      I guess the easiest way would be to create a dummy liquid simulator, point the cascade you need to get cleared to the dummy sim and then delete the dummy sim...
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        That probably would have worked, however I just bit the bullet and recreated the sim again. The hours spent resimulating would probably add up to the amount of time I spent trying to fix the problem, so I cut my losses.

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        • #5
          Dang, sorry about that. Together with all node selectors we usually put a checkbox in order to workaround the missing Clear functionality, but a circular reference can't be worked around that way. I guess we should make our own custom control for that in order to get rid of this limitation...
          Svetlin Nikolov, Ex Phoenix team lead

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