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VRay 6 GPU Rendering wont detect or use GPU!
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Hey HowardDay ,
This is a limitation of today's build, it will be fixed in tomorrow's nightly. I'm testing a temporary fix at the moment, then eventually we will have a whole new UI in the upcoming weeks. It will be part of Max's UI
We have a new device manager in V6, the idea is to be able to select which devices is used for denoising/rendering/priority respectively. I talk about this limitation in the V6 GPU thread here
In my testing if you have set a separate device for the AI denoiser for Look-Dev this gives double the performance for IPR. Also setting the priority per device is very helpful
About Max's standard light projection, there is a GPU implementation is in place in Maya and SketchUp plugins. Devs will get back to this soon on Max
Best,
Muhammed
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Thanks, Muhammed! That worked a treat. Out of curiosity, when should we expect to be seeing updated nightlies? So far there's just been the one, from last week. Do you expect to see that start updating with increasing frequency?
Thanks again!
Howie
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Originally posted by Muhammed_Hamed View PostNew Beta build is live, you will be able to set the GPU devices like before, and it has all code changes for the new device manager. What is left is the UI which is WIP in progress, it comes out soon
Best,
Muhammed
What am I missing?
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