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It looks like 3dsmax 9 ignores the "Multithreading" option in DR mode and always uses 1 thread on the render slaves. Until we find a way around this, use the "renderers.current.system_numThreads" MaxScript property to force V-Ray to use a given number of threads for rendering.
I'm confused. Put this (renderers.current.system_numThreads) in the Maxscript listener?
Also, where would I specify the number of threads? For instance let's say I have the following setup:
2 AMD x2 computers - one is the main work computer, the other a slave.
1 AMD single core computer slave
So technically speaking with this example, I have 5 threads altogether working on DR. So how would the above syntax read?
'renderers.current.system_numThreads' - where would I specify the '5'?
For those of us who never received a dongle and were sent a temporary cgauth.dll file, which installation option should we use,
Hardware lock or Software?
For those of us who never received a dongle and were sent a temporary cgauth.dll file, which installation option should we use,
Hardware lock or Software?
Software. You would choose hardware only if you already have a dongle in hand.
Since each machine would be using at most 2 threads.
In my situation, not every computer is 2 threads. But that shouldn't be a problem right?
Also, this won't affect non-x64 machines on the network?
I also have Max 8 files that I want to remain Max 8. Will installing version 9 Vray files conflict with a Max 8 install? Licensing? I have a hardware dongle as well.
(*) It looks like 3dsmax 9 ignores the "Multithreading" option in DR mode and always uses 1 thread on the render slaves. Until we find a way around this, use the "renderers.current.system_numThreads" MaxScript property to force V-Ray to use a given number of threads for rendering.
Best regards,
Vlado
... what exactly does that mean
How can I use the MaxScript property. Thanks for some deeper step by step explanation.
How can I use the MaxScript property. Thanks for some deeper step by step explanation.
In the way you would use any other MaxScript property. E.g. make V-Ray the current renderer, open the MaxScript listener (F11), type "renderers.current.system_numThreads=2" without the quotes and press Enter.
i've noticed that render-elements (i've had the problem using z-buffer) ignoring opacity maps.
Most elements work fine with transparency. ZBuffer is not one of them, as that does not make any sense - e.g. if an object is seen through a transparent object, what should the z-value be if transparency was included? That of the front object? That of the back object? Or some value in between? To take the z-value of the front object only makes the most sense (e.g. if you want to do DOF). Any other value would be weird. Further on, transparency doesn't work with the scanline ZDepth render element either.
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