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Chaos Group announces V-Ray 1.5 RC3 for immediate download

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  • #31
    yeah, it was the same thing last time, but worked then eventually.
    i pm'ed you my login details.
    thanks.
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

    Comment


    • #32
      It looks like 3dsmax 9 ignores the "Multithreading" option in DR mode and always uses 1 thread on the render slaves. Until we find a way around this, use the "renderers.current.system_numThreads" MaxScript property to force V-Ray to use a given number of threads for rendering.
      I'm confused. Put this (renderers.current.system_numThreads) in the Maxscript listener?


      Also, where would I specify the number of threads? For instance let's say I have the following setup:

      2 AMD x2 computers - one is the main work computer, the other a slave.
      1 AMD single core computer slave

      So technically speaking with this example, I have 5 threads altogether working on DR. So how would the above syntax read?

      'renderers.current.system_numThreads' - where would I specify the '5'?
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

      Comment


      • #33
        Originally posted by jujubee
        'renderers.current.system_numThreads' - where would I specify the '5'?
        Something like:
        Code:
        renderers.current.system_numThreads=2
        Since each machine would be using at most 2 threads.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #34
          For those of us who never received a dongle and were sent a temporary cgauth.dll file, which installation option should we use,
          Hardware lock or Software?
          - Geoff

          Comment


          • #35
            Originally posted by YoyoBoy
            For those of us who never received a dongle and were sent a temporary cgauth.dll file, which installation option should we use,
            Hardware lock or Software?
            Software. You would choose hardware only if you already have a dongle in hand.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #36
              Since each machine would be using at most 2 threads.
              In my situation, not every computer is 2 threads. But that shouldn't be a problem right?

              Also, this won't affect non-x64 machines on the network?

              I also have Max 8 files that I want to remain Max 8. Will installing version 9 Vray files conflict with a Max 8 install? Licensing? I have a hardware dongle as well.
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

              Comment


              • #37
                I have 8 and 9 installed right now, Vray installs into a different folder for each Max version so in that way they're independent of each other.

                Comment


                • #38
                  SWEET!!!!

                  so many fixes... good work

                  Comment


                  • #39
                    my fix for affect shadow bug if somoeone missed it
                    http://www.chaosgroup.com/forum/phpB...ic.php?t=17187
                    Luke Szeflinski
                    :: www.lukx.com cgi

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                    • #40
                      i've noticed that render-elements (i've had the problem using z-buffer) ignoring opacity maps.
                      Jonas

                      www.jonas-balzer.de
                      www.shack.de

                      Comment


                      • #41
                        Originally posted by vlado
                        Some additional notes:


                        (*) It looks like 3dsmax 9 ignores the "Multithreading" option in DR mode and always uses 1 thread on the render slaves. Until we find a way around this, use the "renderers.current.system_numThreads" MaxScript property to force V-Ray to use a given number of threads for rendering.

                        Best regards,
                        Vlado
                        ... what exactly does that mean

                        How can I use the MaxScript property. Thanks for some deeper step by step explanation.

                        tryharder

                        Comment


                        • #42
                          jonnybefree:
                          I think that is by design.

                          Comment


                          • #43
                            Originally posted by DaForce
                            jonnybefree:
                            I think that is by design.
                            nice
                            Jonas

                            www.jonas-balzer.de
                            www.shack.de

                            Comment


                            • #44
                              Originally posted by tryharder
                              How can I use the MaxScript property. Thanks for some deeper step by step explanation.
                              In the way you would use any other MaxScript property. E.g. make V-Ray the current renderer, open the MaxScript listener (F11), type "renderers.current.system_numThreads=2" without the quotes and press Enter.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #45
                                Originally posted by jonnybefree
                                i've noticed that render-elements (i've had the problem using z-buffer) ignoring opacity maps.
                                Most elements work fine with transparency. ZBuffer is not one of them, as that does not make any sense - e.g. if an object is seen through a transparent object, what should the z-value be if transparency was included? That of the front object? That of the back object? Or some value in between? To take the z-value of the front object only makes the most sense (e.g. if you want to do DOF). Any other value would be weird. Further on, transparency doesn't work with the scanline ZDepth render element either.

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

                                Comment

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