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  • #31
    do they really need 3 separate posts in the general section about RT when this is here already?

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #32
      2 vlado : does RT effective handle with more than 8 core per machine ?

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      • #33
        I haven't seen it running on 16 physical cores yet, but it can keep the 16 logical cores of a dual i7 machine busy. CPU utilization is better on heavier scenes than for simple ones. There are also some settings that can be adjusted to give each CPU more work.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #34
          I am a student and have the edu version of vray will there be a EDU version for this new product .

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          • #35
            http://www.spot3d.com/vray/help/rt100/demolimits.htm

            limited to time and only 15 objects, then it's impossible to test it on a real scene is it really so slow that no one would buy it if they tried a scene with more objects?

            I really hope this could be changed, why not just water mark it or something?

            /Thomas
            www.suurland.com
            www.cg-source.com
            www.hdri-locations.com

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            • #36
              Originally posted by suurland View Post
              why not just water mark it or something?
              Because it's meant to be used for previewing and if it was just water marked it would still be useful enough that people wouldn't have to buy it

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              • #37
                There's a dual i7 motherboard available? Or did you mean a type of Xeon?
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

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                • #38
                  Originally posted by jujubee View Post
                  There's a dual i7 motherboard available? Or did you mean a type of Xeon?
                  The Nehalem (i7) Xeons are the ones for dual processors.

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                  • #39
                    Originally posted by suurland View Post
                    http://www.spot3d.com/vray/help/rt100/demolimits.htm

                    limited to time and only 15 objects, then it's impossible to test it on a real scene is it really so slow that no one would buy it if they tried a scene with more objects?

                    I really hope this could be changed, why not just water mark it or something?

                    /Thomas
                    15 objects are generally enough to test any scene and setup. In many cases people will get that much at all. Depends on what one does.

                    Attaching multiple objects helps reduce their number.

                    Watermarking makes absolutely no sense in terms of protection.

                    Best regards,
                    -pm.
                    Peter
                    ...keep walking...

                    Comment


                    • #40
                      Originally posted by jujubee View Post
                      There's a dual i7 motherboard available? Or did you mean a type of Xeon?
                      the "mobile" box that we drag along with us is a dual CPU i7 2.8 Ghz. Appears as 16 cores, although its main advantage over the older 8 cores is the FSB and memory speed. 8 extra virtual cores do not affect that much the render times, we still have to put it through thorough tests... we just got it a week ago. We'll put some comparison numbers once we have them.
                      Peter
                      ...keep walking...

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                      • #41
                        Originally posted by suurland View Post
                        http://www.spot3d.com/vray/help/rt100/demolimits.htm

                        limited to time and only 15 objects, then it's impossible to test it on a real scene is it really so slow that no one would buy it if they tried a scene with more objects?

                        I really hope this could be changed, why not just water mark it or something?

                        /Thomas
                        It should be enough to help you get a clear idea of its capabilities. If it is not, I guess a limited evaluation license for the full version can be arranged if necessary, but this takes more time.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #42
                          will you have a student discount available

                          Originally posted by vlado View Post
                          It should be enough to help you get a clear idea of its capabilities. If it is not, I guess a limited evaluation license for the full version can be arranged if necessary, but this takes more time.

                          Best regards,
                          Vlado

                          Comment


                          • #43
                            Originally posted by peter View Post
                            15 objects are generally enough to test any scene and setup. In many cases people will get that much at all. Depends on what one does.

                            Attaching multiple objects helps reduce their number.

                            Watermarking makes absolutely no sense in terms of protection.

                            Best regards,
                            -pm.

                            Guess you are right about watermarking, but saying that people in many cases doesn't have more then 15 objects in their scene simply can't be right, right now I'm working a tiny project, and only been working on it for 5 hours and have 1200 objects, I can't think of a single scene I EVER made for production that has 15 objects or less.

                            /Thomas
                            www.suurland.com
                            www.cg-source.com
                            www.hdri-locations.com

                            Comment


                            • #44
                              Just attach them all if you want to see how well it handles it - you can see how fast it is and how well it handles a big scene, even if it is smashed into 10 objects and near impossible to actually work on beyond changing materials and moving basic elements.

                              You're not supposed to be able to use it for working on a scene though, otherwise people would never buy it.


                              Although you work on cars anyway suurland, object count is a bit different with what you do - i've had 250k poly 50 storey towers with 20 objects.
                              If you were into doing people, I imagine you wouldnt have a problem at all with 15 objects.
                              Last edited by Neilg; 19-05-2009, 03:30 AM.

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                              • #45
                                As long as performance isn't any different between attaching objects and keeping them separate, I suppose it is the same thing. I think we are all just curious to see how 'well' this performs before making a purchase. I can't blame people for being skeptical based on other software which promised similar functionality.
                                LunarStudio Architectural Renderings
                                HDRSource HDR & sIBL Libraries
                                Lunarlog - LunarStudio and HDRSource Blog

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