Today, Chaos Group revealed one of the key features of the upcoming VRay version - unlimited geometry rendering. This key feature enables users to use as much geometry polygons as they need. This used to be and still is a limit for major number of raytracers. As raytracers require to load all of the geometry to work properly, this can be quite an issue when dealing with big amounts of geometry, as it can not fit into the RAM.
Some ray-tracers provide ways to resolve this problem, others do not.
In the early February 2003 while doing our research, we showed an image that proved the new V-Ray core is capable of rendering over 28 million of non-instanced geometry of a single object with GI. We rendered the 'Lucy' statue from the Stanford University's 3D scanning repository. (http://graphics.stanford.edu/data/3Dscanrep/). It was an early make and was a standalone version of V-Ray.
Now, we have introduced the new feature into the V-Ray plugin for the 3ds max, that very soon our customers will be able to enjoy.
What makes our solution really special is the intelligent, flexible and as usual - fast way V-Ray handles the huge amount of geometry.
The users can render any amount of geometry and data from within 3DS MAX! This means even if users can not load all of the data into 3ds max - they can still render without any problems! This is in a certain way a unique solution, as most of the raytracers have either problems with single huge objects or can not properly render the scene as they require 3DS MAX to load all of the geometry which for many big projects is impossible.
We have negotiated with XYZ-RGBhttp://www.xyzrgb.com, a Canadian company developing ground-braking technology for 3D scanning. They have kindly provided us with a high-resolution model of an Asian statue. Roughly 37 million polygons make this beautiful piece of art. The high amount of data as well as the very high-quality of the scan provided us the ability to test and push the limits further.
The render samples are available here:
http://www.vrayrender.com/stuff/res_..._copyright.jpg
http://www.vrayrender.com/stuff/res_..._copyright.jpg


They were originally rendered with 37 million polygons at 3000x4300 pixels inside 3ds max and later resized to fit the screen.
Stay tuned for more information.
VRay team,
Chaos Group
Some ray-tracers provide ways to resolve this problem, others do not.
In the early February 2003 while doing our research, we showed an image that proved the new V-Ray core is capable of rendering over 28 million of non-instanced geometry of a single object with GI. We rendered the 'Lucy' statue from the Stanford University's 3D scanning repository. (http://graphics.stanford.edu/data/3Dscanrep/). It was an early make and was a standalone version of V-Ray.
Now, we have introduced the new feature into the V-Ray plugin for the 3ds max, that very soon our customers will be able to enjoy.
What makes our solution really special is the intelligent, flexible and as usual - fast way V-Ray handles the huge amount of geometry.
The users can render any amount of geometry and data from within 3DS MAX! This means even if users can not load all of the data into 3ds max - they can still render without any problems! This is in a certain way a unique solution, as most of the raytracers have either problems with single huge objects or can not properly render the scene as they require 3DS MAX to load all of the geometry which for many big projects is impossible.
We have negotiated with XYZ-RGBhttp://www.xyzrgb.com, a Canadian company developing ground-braking technology for 3D scanning. They have kindly provided us with a high-resolution model of an Asian statue. Roughly 37 million polygons make this beautiful piece of art. The high amount of data as well as the very high-quality of the scan provided us the ability to test and push the limits further.
The render samples are available here:
http://www.vrayrender.com/stuff/res_..._copyright.jpg
http://www.vrayrender.com/stuff/res_..._copyright.jpg


They were originally rendered with 37 million polygons at 3000x4300 pixels inside 3ds max and later resized to fit the screen.
Stay tuned for more information.
VRay team,
Chaos Group
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