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  • i don´t think suurland switched...he just uses the right tool at the right time. but i can be wrong. i don´t want to compare fR with vray in single points, i think this theme is trough....everybody must know for himself what´s best in what situation....that´s all.

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    • I guess the reason VRay seems so in-progress is that we are seeing all the steps in the development process.

      With other software you get a 1.0, then maybe a few bugfix patches a bit after the release. Then silence for a year and a half before the next version is shipped with a ton of new features. The other software also goes through the process of changes, broken features, fixed features, redone features, new features and so on, we just don't see it.

      I prefer getting the constant updates, and being able to give feedback on features as they are being developed, but that might just be me.
      Torgeir Holm | www.netronfilm.com

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      • i'm with egz on that one!

        at least we are given a chance to have the tools we actually want in one of the future releases

        the only problem is - there're too many of us and we want too much
        Keep Going!

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        • you both are totally right. this was not meant as a critic to chaosdimension !!!! in contrast !!! it just was my personal taste and decision.

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          • I found that the render range doesn't work with the new internal build. There is an easy work around, just type the range you want to render in the frames dialog. Just thought you guys should know. By the way it is horrible how someone has pirated the internal copy, the access to it has literally changed the entire piepline of the production we are working on. We can have really geometry for grass and shrubs versus all card, and it looks so much better. :P It's a shame one horrible person has to spoil it for everyone!

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            • Under the system rollout there is a check box for default geometry. What is the difernece of static versus dynamic. Is it for deforming versus nondeforming. Or is it how vray internnally calculates it?

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              • I totally agree with metroberlin. Vray is a great thing if you need to produce in time.
                But FinalRender has the far better quallity in tools and functions. It doesn't mean that it produce better pictures, it means it gives you more possibilities to do what you intend to do.
                Just think of the old vray wishes... specular in Vray Material, better raytracing of glass, etc..
                I'm here since 1,5 year and not much has changed in that part. It's really time to improve Vray...
                By the way, I do not need to render millions of polygones, nor do I work with Maya. I just want a good render....

                robert
                I'm registed believe me! Just miss that logo.

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                • IT'S A SHAME that someone produced such a hype about an intern release which not was not for the public that it became interresting to the w-scene.

                  I can only see the delay of the next offical release and i'm sure that the leaked internal release had an huge impact to the date when we all get what we want!

                  My last 2c about that sh*t.
                  www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

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                  • Originally posted by 3dform
                    specular in Vray Material
                    The more I light, the more I have come to appreciate the lack of specular in the Vray mat. Mixing specular and reflections can make for some really messy washed out images. The quality of a real reflection is so much better then the "perfect" specular reflection which looks way to CG.

                    Now if only could do anisotropic reflection (similar to anisotropic specular highlights) in Vray... oh wait... you can.

                    Vray is stubburn about its "purest" raytracing... it is how it keeps its speed, and how it keeps its quality.

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                    • Originally posted by 3dform
                      By the way, I do not need to render millions of polygones, nor do I work with Maya. I just want a good render....

                      robert
                      and thats it... just you.

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                      • nope, he's not alone ...
                        i don't need any of it either

                        and i personally have been patiently waiting for the right opacity map implementation in v-ray materials since those materials first appeared

                        no luck so far as you can see
                        but i understand that working on basic features is boring
                        and if v-ray programmers find it more interesting to work on cool stuff instead, it's fine by me ... as long as v-ray IS getting better

                        they simply can't make everybody happy at the same time
                        some will get what they need, some will have to wait ...
                        Keep Going!

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                        • and i personally have been patiently waiting for the right opacity map implementation in v-ray materials since those materials first appeared
                          As far as I know opacity is a scanliner's way of faking refraction based transparency, so implementing the "right opacity map" in the VRay material would be wrong. I'd love to see a clip map implemented though
                          Torgeir Holm | www.netronfilm.com

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                          • I've got to agree with Dschaga. I rarely use fake speculars anymore, real reflections look much much better. I do realize that many people still prefer them though, and as far as I know will be added to the VRay material. Don't know how high on the list it is though.
                            Torgeir Holm | www.netronfilm.com

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                            • edit button gone... I meant cpnichols, not dschaga
                              Torgeir Holm | www.netronfilm.com

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                              • Originally posted by cpnichols
                                Originally posted by 3dform
                                specular in Vray Material
                                The more I light, the more I have come to appreciate the lack of specular in the Vray mat. Mixing specular and reflections can make for some really messy washed out images. The quality of a real reflection is so much better then the "perfect" specular reflection which looks way to CG.

                                Vray is stubburn about its "purest" raytracing... it is how it keeps its speed, and how it keeps its quality.
                                Well, it's true, Vray can do blurry reflection that looks better and more real then the specularys we had before. But, do I really need to mention that there is a need for speed!

                                For example: try to do a glas window, add refraction and reflection... nice but still missing something... oh it's the shine of the sun, produced by dust or what ever on the surface of the glas... Another try with Shellac material and it looks great.
                                The more I use this, the more I cry about loosing render speed. A shellac material costs much speed, only to get what every render can do since the 20 years!

                                I just want to work, not play... so please understand me.

                                regards,

                                robert
                                I'm registed believe me! Just miss that logo.

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