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ROBOT chose Chaos Group's V-Ray renderer for Onimusha 3

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  • #16
    actually geometry hair isnt that bad ive done it alot. i guess the best trick would be to render the hair by itself and comp it in later

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #17
      Hi DaElf,

      yes we did many tests with the "composting", but most of them delivered junk, since the motion blur from Software A,B or C is different than from VRay - either was hair behind the object (both speed ans position) or in front of it.. by the very thick hair of Onimusha Character I am wondering about the CPUs and RAM they have had there )))

      best regards
      ~~
      Igor Posavec
      http://www.3d-plugin.com
      -
      http://www.texturebaking.com

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      • #18
        New interview with Ikuo Nishii, Technical Supervisor at Robot for the 'Onimusha 3' cinematics...

        http://www.3dyanimacion.com/entrevis...nimusha3eng001

        --Jon

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