Well those and caustics, translucency and heavy reflection refraction but if you rendering a field full of trees without GI then scanline is a much better choice.
Announcement
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No announcement yet.
Chaos Group and VRay 1.5 at SIGGRAPH - booth #2101
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I am wondering....
IF I buy Vray Advance now before the end of the month (to get 20% discount) will i have access to version 1.5 also also Vray Standalone at no extra cost? :P
just being greedy. Im starting to love Vray now (even just messing with the beta)...doing a VR of a bathroom and im rendering out the IR map first using incremental add for each face. My little test before worked good! I like being able to store that map and then render out the VR with various settings relatively quickly. I can see how this will save me heaps of time for real projects especially since I like being able to quickly adjust things similar to the old lightscape days.
The maya version sounds promising as well, although...A guy at work is always going on about how good mental ray is in Maya so i'm wondering how vray will improve on this other than speed....Give me some ammo so i can go back and tell him that mental ray sucks! :P
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well. its posted over and over again cuz i know i kept telling lots of people who are waiting till 1.5 comes out to buy it that the wait is pointless. buy now and the 1.5 upgrade is free. that way even before 1.5 is out you will have been able to use vray and get to know it. as for vray.exe that hasnt started beta testing yet according to vlado
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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and trust me...there is alot to read on this forum hehe. it takes me a while to read through everything every day. its hard work being the top poster in here hahahaha
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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percydaman
are you using the latest test build with the opacity map slot?
yes im using 1.45. i have converted all of the max materials to vray materials and have made sure vrays opacity slot is being used.
and on the scanline renderer test, were you using raytrace shadows?
shadow maps.
RErender
try turning off generate GI for the leaves
I'll give that a go. thanks
TonyMTony MacDonald
Arterra Interactive
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Because someone asked if they would be at siggraph2005 before the announcment was made.
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