Hello,
The first beta version of V-Ray 3.5 is now available for download. There are a few important things about it that we would like to get your feedback on. See the changelog in the next post for more information on the rest of the changes.
0) Beta 1: These are NOT the final V-Ray 3.5 builds and we will continue polishing the new features until the official release in January.
1) Online licensing: This beta includes an updated version of the V-Ray license server that can work both with dongles and with online licenses. As part of the beta testing process, we are providing up to 5 online licenses for every existing customer for the duration of the beta. You can sign up for the online licenses here: https://www.chaosgroup.com/beta_forms/max
The V-Ray installation includes the license server and will install it if you choose the option for a local license server. If you need to download the online license server on its own, you can do so from our website: https://download.chaosgroup.com/?product=48
2) IPR (interactive production rendering): This beta includes the ability to use the regular V-Ray renderer in interactive mode. The current implementation in this first beta is focused on allowing interactive changes to materials and lights. While it will respond to some geometry changes in the scene, modifying geometry while rendering may be somewhat unstable. This is already improved for beta 2. Interactive rendering can be enabled through the button in the V-Ray VFB or through the MaxScript commands vrayStartIPR() and vrayStopIPR().
3) Resumable rendering: Resumable rendering is supported for the progressive sampler when writing any type of output and for the bucket samplers when writing .vrimg files. This is already improved for beta 2 where we support resumable bucket rendering for any type of output.
4) Adaptive lights: This feature can be enabled from the "Advanced" view of the "Global switches" rollout. We are currently exploring the behavior of the algorithm to choose an optimal number of adaptive lights based on the total number of lights in the scene. In the final release this feature will be enabled by default and should not require any user adjustment. Depending on the scene, we have seen between 2x and 3x render speed increases for scenes with many light sources.
5) VRayMtl now implements a "glossy Fresnel" option. This option is enabled by default for new materials, but when loading older scenes it is left disabled for compatibility reasons.
6) V-Ray RT has two important improvements: one is the ability to render directly to Oculus Rift/HTC Vive, and to intercept input from the X-Box controller that goes with the Oculus Rift. You can bind various MaxScript commands to the X-Box controller inputs. I posted more information on how to get it up and running here:
http://forums.chaosgroup.com/showthr...t-and-HTC-Vive
V-Ray RT also has a number of options in the VFB right-click menu - i.e. the ability to select objects and materials directly in the VFB, to set the DOF focus distance, to navigate the camera etc. We still need to change the mouse cursor for the different modes.
7) V-Ray GPU has a number of improvements which are listed in the changelog, including support for shadow catchers, the stochastic flakes material and others.
For beta 2, there are a number of improvements planned for all of the above, as well as several additional features which we will announce as we get there.
Best regards,
Vlado
The first beta version of V-Ray 3.5 is now available for download. There are a few important things about it that we would like to get your feedback on. See the changelog in the next post for more information on the rest of the changes.
0) Beta 1: These are NOT the final V-Ray 3.5 builds and we will continue polishing the new features until the official release in January.
1) Online licensing: This beta includes an updated version of the V-Ray license server that can work both with dongles and with online licenses. As part of the beta testing process, we are providing up to 5 online licenses for every existing customer for the duration of the beta. You can sign up for the online licenses here: https://www.chaosgroup.com/beta_forms/max
The V-Ray installation includes the license server and will install it if you choose the option for a local license server. If you need to download the online license server on its own, you can do so from our website: https://download.chaosgroup.com/?product=48
2) IPR (interactive production rendering): This beta includes the ability to use the regular V-Ray renderer in interactive mode. The current implementation in this first beta is focused on allowing interactive changes to materials and lights. While it will respond to some geometry changes in the scene, modifying geometry while rendering may be somewhat unstable. This is already improved for beta 2. Interactive rendering can be enabled through the button in the V-Ray VFB or through the MaxScript commands vrayStartIPR() and vrayStopIPR().
3) Resumable rendering: Resumable rendering is supported for the progressive sampler when writing any type of output and for the bucket samplers when writing .vrimg files. This is already improved for beta 2 where we support resumable bucket rendering for any type of output.
4) Adaptive lights: This feature can be enabled from the "Advanced" view of the "Global switches" rollout. We are currently exploring the behavior of the algorithm to choose an optimal number of adaptive lights based on the total number of lights in the scene. In the final release this feature will be enabled by default and should not require any user adjustment. Depending on the scene, we have seen between 2x and 3x render speed increases for scenes with many light sources.
5) VRayMtl now implements a "glossy Fresnel" option. This option is enabled by default for new materials, but when loading older scenes it is left disabled for compatibility reasons.
6) V-Ray RT has two important improvements: one is the ability to render directly to Oculus Rift/HTC Vive, and to intercept input from the X-Box controller that goes with the Oculus Rift. You can bind various MaxScript commands to the X-Box controller inputs. I posted more information on how to get it up and running here:
http://forums.chaosgroup.com/showthr...t-and-HTC-Vive
V-Ray RT also has a number of options in the VFB right-click menu - i.e. the ability to select objects and materials directly in the VFB, to set the DOF focus distance, to navigate the camera etc. We still need to change the mouse cursor for the different modes.
7) V-Ray GPU has a number of improvements which are listed in the changelog, including support for shadow catchers, the stochastic flakes material and others.
For beta 2, there are a number of improvements planned for all of the above, as well as several additional features which we will announce as we get there.
Best regards,
Vlado
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