Bug fixes:
(*) The Affect alpha option of VRayMtl didn't work. Note that the Affect alpha parameter only works for clear (non-glossy) refractions.
(*) Fog color with internal reflections was incorrect.
(*) Precalc'd overlapping lookup for the irradiance map was too blurry.
(*) Multipass camera effects didn't work (Multipass DOF).
(*) Ortho views were cut through the origin.
(*) True instance rendering returns in this build. Note that currently instance rendering is not supported for moving geometry with motion blur.
(*) Lights had caustics off by default.
(*) Light maps and matte objects with Shadows on caused a crash.
(*) The default material did not produce correct lighting with VRayLights.
(*) No GI on other mattes didn't work.
(*) The Alpha contribution parameter didn't work properly for fractional values.
(*) VRayLights produced an alpha channel even if invisible.
(*) Skew modifier on cameras was slow with Adaptive subdivision image sampler with Normal threshold on.
(*) VRay now prints out a warning if there is a camera modifier, but the Max-compatible ShadeContext option is on.
(*) Objects that are not visible to the camera showed up in the alpha channel.
(*) Meta-Reyes not rendering in animation.
(*) Hidden faces showing up with Dynamic geometry.
(*) The image was always stamped when the VRay VFB was saved/cloned.
(*) Lightmap could freeze with transparent materials.
(*) Lightmap could freeze with complex materials (like Blend).
(*) VRayLights could produce noisier results than necessary.
(*) VRay-specific materials and maps will not show up in the materials/maps browser if the renderer is not VRay in 3dsmax 6 and above, unless the Incompatible option in the browser is selected
Thanks to all who reported problems and bugs; if you find anything wrong with this build, send an email to vray@chaosgroup.com or post in the Bug reports section.
Best regards,
Vlado
(*) The Affect alpha option of VRayMtl didn't work. Note that the Affect alpha parameter only works for clear (non-glossy) refractions.
(*) Fog color with internal reflections was incorrect.
(*) Precalc'd overlapping lookup for the irradiance map was too blurry.
(*) Multipass camera effects didn't work (Multipass DOF).
(*) Ortho views were cut through the origin.
(*) True instance rendering returns in this build. Note that currently instance rendering is not supported for moving geometry with motion blur.
(*) Lights had caustics off by default.
(*) Light maps and matte objects with Shadows on caused a crash.
(*) The default material did not produce correct lighting with VRayLights.
(*) No GI on other mattes didn't work.
(*) The Alpha contribution parameter didn't work properly for fractional values.
(*) VRayLights produced an alpha channel even if invisible.
(*) Skew modifier on cameras was slow with Adaptive subdivision image sampler with Normal threshold on.
(*) VRay now prints out a warning if there is a camera modifier, but the Max-compatible ShadeContext option is on.
(*) Objects that are not visible to the camera showed up in the alpha channel.
(*) Meta-Reyes not rendering in animation.
(*) Hidden faces showing up with Dynamic geometry.
(*) The image was always stamped when the VRay VFB was saved/cloned.
(*) Lightmap could freeze with transparent materials.
(*) Lightmap could freeze with complex materials (like Blend).
(*) VRayLights could produce noisier results than necessary.
(*) VRay-specific materials and maps will not show up in the materials/maps browser if the renderer is not VRay in 3dsmax 6 and above, unless the Incompatible option in the browser is selected
Thanks to all who reported problems and bugs; if you find anything wrong with this build, send an email to vray@chaosgroup.com or post in the Bug reports section.
Best regards,
Vlado
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