Hi,
I am using VrayNext,update2 and trying to optimize the render by converting all my texture into .tx format hoping to decrease the render time. Unfortunately the render time didn't went down and even got slower (around 30%).
In maketx.exe the flags I am using are "maketx -v -u --oiio --checknan --filter lanczos3", which I copy straight from the arnold user guilde: https://docs.arnoldrenderer.com/disp...AF3DSUG/Maketx .
Am I missing anything or do I need to activate some setting in order to benefit from using .tx?
In Arnold converting textures to .tx makes a huge difference in render time and RAM usage, I wonder if Vray will have the same effect.
Thanks!
I am using VrayNext,update2 and trying to optimize the render by converting all my texture into .tx format hoping to decrease the render time. Unfortunately the render time didn't went down and even got slower (around 30%).
In maketx.exe the flags I am using are "maketx -v -u --oiio --checknan --filter lanczos3", which I copy straight from the arnold user guilde: https://docs.arnoldrenderer.com/disp...AF3DSUG/Maketx .
Am I missing anything or do I need to activate some setting in order to benefit from using .tx?
In Arnold converting textures to .tx makes a huge difference in render time and RAM usage, I wonder if Vray will have the same effect.
Thanks!
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