Ok, I've read the guide regarding tiled textures. I then changed all bitmaps back to blur 1.0, cause I got many which got a lower value, and this would load the higher res versions of the texture when I got the guide right.
Strangely the ram usage has gone up to 36gb just like the non optimized version and rendering time also hasnt changed.
The scene I'm using got pretty much assets with "highres" textures, which got quite a distance to the camera.
That particular scene I'm testing here, is the same I've sent to chaosgroup regarding the "network proxy render error". Maybe if you want you could take a look at it (in this version I havent touched the maps, all 3ds bitmaps and jpgs/tifs/pngs).
Strangely the ram usage has gone up to 36gb just like the non optimized version and rendering time also hasnt changed.
The scene I'm using got pretty much assets with "highres" textures, which got quite a distance to the camera.
That particular scene I'm testing here, is the same I've sent to chaosgroup regarding the "network proxy render error". Maybe if you want you could take a look at it (in this version I havent touched the maps, all 3ds bitmaps and jpgs/tifs/pngs).
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