Im converting a nice corona shader to vray.
ive noticed a potential showstopper.
wear and dirt in shader are driven by corona AO
i replaced with vraydirt
however my model uses normal mapped details
corona ao correctly adds dirt and wear in the normal mapped creases and details
vraydirt happily entirely ignores them and looks rubbish.
is there a workaround?
if not, seems like something that should be fixed. as it is i might have to use corona for my project (not that this is a problem for you guys... what with owning them both.. but its a ballache.
ive noticed a potential showstopper.
wear and dirt in shader are driven by corona AO
i replaced with vraydirt
however my model uses normal mapped details
corona ao correctly adds dirt and wear in the normal mapped creases and details
vraydirt happily entirely ignores them and looks rubbish.
is there a workaround?
if not, seems like something that should be fixed. as it is i might have to use corona for my project (not that this is a problem for you guys... what with owning them both.. but its a ballache.
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