A dirtmap shader will do exactly that Eric, and you won't have to clean up the dirt afterwards
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AO shader ???
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what current state is the shader in vlado? im having to resort to mentalray AO at the moment. would be usefull if i didnt have to as I have many scenes that will need converting. which all takes time.
Freelance TD/Generalist
http://www.vanilla-box.co.uk
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I have been using VRAY for my color, key shadow and direct light pass and MR AO for my "fake" GI pass, but it would be a lot less hassle if it was all done under one render engine. This is more for interiors than exteriors with the latter i just use the material override and comp the shadow info in later, for which skydome or the script works just fine. Vlado is the VRay AO in a stable form and if so could it be included in the next build ????
Colin
ps so does all this mean we have to have an updated 1.5 feature list? PPT, AO etc
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Its nice to know I'm not the only one turning to mr for its ao. I don't want to have to do this.
Anybody using ao in mr whats been your experience with render times. I found them to be very fast and I'm hoping Vray's will be faster.
V Miller
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Originally posted by vance3dIts nice to know I'm not the only one turning to mr for its ao. I don't want to have to do this.
Anybody using ao in mr whats been your experience with render times. I found them to be very fast and I'm hoping Vray's will be faster.
V MillerFreelance TD/Generalist
http://www.vanilla-box.co.uk
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