Is it possible with the actual version (1.47.02) to bake many objects at once. It was possible with Bake3D, but now, you have to give a name for the G-buffer Channel, an every objects selected uses the same output
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Bake a whole scene?
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Percy, if you use the VRay VFB, you can split the output to different channels (GI, lighting, shadow etc).
Also, one can modify the Render-to-texture script to support the Vray VFB. Ideally, VRay can also copy the VRay channels into the 3dsmax Render elements, which is planned for sometime in the future.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vladoPercy, if you use the VRay VFB, you can split the output to different channels (GI, lighting, shadow etc).
Also, one can modify the Render-to-texture script to support the Vray VFB. Ideally, VRay can also copy the VRay channels into the 3dsmax Render elements, which is planned for sometime in the future.
Best regards,
Vlado
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Re: Bake a whole scene?
Originally posted by ren0Is it possible with the actual version (1.47.02) to bake many objects at once. It was possible with Bake3D, but now, you have to give a name for the G-buffer Channel, an every objects selected uses the same output
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