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Is it possible with the actual version (1.47.02) to bake many objects at once. It was possible with Bake3D, but now, you have to give a name for the G-buffer Channel, an every objects selected uses the same output
Percy, if you use the VRay VFB, you can split the output to different channels (GI, lighting, shadow etc).
Also, one can modify the Render-to-texture script to support the Vray VFB. Ideally, VRay can also copy the VRay channels into the 3dsmax Render elements, which is planned for sometime in the future.
Percy, if you use the VRay VFB, you can split the output to different channels (GI, lighting, shadow etc).
Also, one can modify the Render-to-texture script to support the Vray VFB. Ideally, VRay can also copy the VRay channels into the 3dsmax Render elements, which is planned for sometime in the future.
Best regards,
Vlado
cool, i was wondering today if that was possible. Was going to give it a go, but hadn't gotten to it yet.
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Is it possible with the actual version (1.47.02) to bake many objects at once. It was possible with Bake3D, but now, you have to give a name for the G-buffer Channel, an every objects selected uses the same output
Thanks Percy; simple as that!!
But I needed lightmaps generation, not complete map. So I checked Override mtl, and created a white vray mtl for the whole scene. I can now generate my lightmaps. I just miss the color bleeding . Hope someone will help
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