I have been writing about this a year or two ago but I think it's time to bring it back on the table again.
To be blunt, using the VrayBitmap sucks! Sorry, I have been trying to use it but I just don't, it annoys me, greatly.
The things I use the most are the things I have to hunt for. The file path is fine but for a reason that I don't understand the standard coordinates rollout is at the bottom, same goes for the rgb primaries.. while ground projection is right at the top. That may have been fine when VrayBitmap was VrayHDRI but if people should consider switching over VrayBitmap that won't do anymore. The order of options should be consistent with the amount it's being used.
I made a mockup of the changes I propose - left is the VrayBitmap layout, right is mine.
1) Coordinates at the top, this is what I change the most and is what the standard max bitmaptexture has on top as well
2) File path, same position as with standard max bitmaptexture, convenient.
3) Color space transfer function and primaries. This is something I need to set for basically every single texture (yes, I could rename all the thousands of bitmaps we have been using in our projects for the last 20 years and have it done automatically... but... no.)
4) Mapping, processing, crop, rgb and alpha source. I would reorder a few things to make it more user friendly but I can live with that
5) viewport setting, udim settings
6) Ground projection. This is something so rarely used that it doesn't make sense to have it right at the top.
7) Time, noise, output.
Could I move the coordinates rollout to the top myself? Yes, but it resets as soon as I click on something else in Slate, so it's practically useless.
That may just be my own opinion but from what I can see nobody else in the studio is using VrayBitmap (apart for hdris) either.
To be blunt, using the VrayBitmap sucks! Sorry, I have been trying to use it but I just don't, it annoys me, greatly.
The things I use the most are the things I have to hunt for. The file path is fine but for a reason that I don't understand the standard coordinates rollout is at the bottom, same goes for the rgb primaries.. while ground projection is right at the top. That may have been fine when VrayBitmap was VrayHDRI but if people should consider switching over VrayBitmap that won't do anymore. The order of options should be consistent with the amount it's being used.
I made a mockup of the changes I propose - left is the VrayBitmap layout, right is mine.
1) Coordinates at the top, this is what I change the most and is what the standard max bitmaptexture has on top as well
2) File path, same position as with standard max bitmaptexture, convenient.
3) Color space transfer function and primaries. This is something I need to set for basically every single texture (yes, I could rename all the thousands of bitmaps we have been using in our projects for the last 20 years and have it done automatically... but... no.)
4) Mapping, processing, crop, rgb and alpha source. I would reorder a few things to make it more user friendly but I can live with that
5) viewport setting, udim settings
6) Ground projection. This is something so rarely used that it doesn't make sense to have it right at the top.
7) Time, noise, output.
Could I move the coordinates rollout to the top myself? Yes, but it resets as soon as I click on something else in Slate, so it's practically useless.
That may just be my own opinion but from what I can see nobody else in the studio is using VrayBitmap (apart for hdris) either.
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