wow...if you get a good enough varied library of plane trees, then itll work great 90% of the time.
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Trees...again
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Originally posted by percydamanwow...if you get a good enough varied library of plane trees, then itll work great 90% of the time.
All the shrubs are made exactly the same way, except no trunk.
Also, we used Standard Mat. for the opacity part. everything else vray mat.
The fan palm shrubs (1st pic, bottom left) have the planes horizontal
like the palm on the far right.
If you look at the last 2 images, you can just make out the fins on the sunny side of the trees. This is not as apparent on palm-type trees.Needs more cowbell
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some old tests i did showed that opacity maps with standard material were not that much slower than a vray mat in normal circumstances. however once you turn on GI vray mat was twice as fast. i dont know how it is now though.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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olitech those are very cool trees, i'll buy them as soon as you sell them
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I don't have time to read posts lol
gotta get back to my crashing renders and start them up again.
Steeltown - is nice and smoggy, just the way I like it. Just don't mention the Ti-Cats - dooah!
How about a couple of cases of Lakeport for those trees lol.
Awesome trees, again.
Regards Peter.
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Sorry to bring this back up, but I was curious about the POLY vs OPACITY issue. so I did a small sample, and the biggest thing that was apparent was the quality of the shadows between the two.
This example is just using the Fern maps included with Max. The Poly object (Left) was created as a flat object in SketchUp, tracing the opacity map used on the Opacity object, and brought into Max; and instance rotated same as the Opacity object (Right).
The Poly object did seem to process a bit faster, I'm not sure which shadow version I like better tho, I guess it would depend on the scene and actual model used. Lighting was just a single VRay Light.
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